000 | 00600nam a2200121Ia 4500 | ||
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008 | 220620s9999||||xx |||||||||||||| ||und|| | ||
245 | 0 |
_aRay Tracing Gems II _bNext Generation Real-Time Rendering with DXR, Vulkan, and OptiX |
|
546 | _aEnglish[eng] | ||
650 | _aComputer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open Access | ||
700 | _aMarrs, Adam||Shirley, Peter||Wald, Ingo | ||
856 | _uhttps://library.oapen.org/bitstream/20.500.12657/50334/1/9781484271858.pdf | ||
942 | _cEB | ||
999 |
_c34228 _d34228 |