000 00600nam a2200121Ia 4500
008 220620s9999||||xx |||||||||||||| ||und||
245 0 _aRay Tracing Gems II
_bNext Generation Real-Time Rendering with DXR, Vulkan, and OptiX
546 _aEnglish[eng]
650 _aComputer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open Access
700 _aMarrs, Adam||Shirley, Peter||Wald, Ingo
856 _uhttps://library.oapen.org/bitstream/20.500.12657/50334/1/9781484271858.pdf
942 _cEB
999 _c34228
_d34228