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1.
Power-up: Unlocking the hidden mathematics in video games by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New Jersey, Princeton University Press, 2017
Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1)Call number: 510 LAN/P.

2.
Trends on Educational Gamification: Challenges and Learning Opportunities by
Material type: Text Text
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

3.
Games and Rules Game Mechanics for the »Magic Circle« by
Material type: Text Text
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

4.
Learning to see (better): Improving visual deficits with perceptual learning by
Material type: Text Text
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

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Respawn Gamers, Hackers, and Technogenic Life by
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

7.
Video Games as Tools to Achieve Insight into Cognitive Processes by
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

8.
Effects of Game and Game-like Training on Neurocognitive Plasticity by
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

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Gamification and Advanced Technology to Enhance Motivation in Education by
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

11.
Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them by
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

12.
Emerging Technology Applications to Promote Physical Activity and Health by
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

13.
Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions by
Material type: Text Text
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

14.
Hanging Out, Messing Around, and Geeking Out Kids Living and Learning with New Media by
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

15.
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research by
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

16.
Game Production Studies by
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17.
Gaming and the Arts of Storytelling by
Material type: Text Text
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

18.
Contemporary Nostalgia by
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

19.
The Sacred & the Digital. Critical Depictions of Religions in Video Games by
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Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1).

20.
The business of indie games : everything you need to know to conquer the indie games industry by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, CRC Press, 2022
Availability: Items available for loan: Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre (1)Call number: 794.8 JOS/B.

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