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Theory of conditional games by Wynn C. Stirling.

By: Material type: TextTextPublication details: New York, Cambridge University Press, 2012.Description: xiii, 236pISBN:
  • 9781107011748
Subject(s): DDC classification:
  • 519.3 STI/T
Online resources:
Contents:
Machine generated contents note: 1. Sociality; 2. Conditioning; 3. Solutions; 4. Coordination; 5. Uncertainty; 6. Satisficing; 7. Applications; 8. Conclusion.
Summary: "Game theory explains how to make good choices when different decision makers have conflicting interests. The classical approach assumes that decision makers are committed to making the best choices for themselves regardless of the effect on others, but such an approach is less appropriate when cooperation, compromise and negotiation are important. This book describes conditional games, a form of game theory that accommodates multiple stakeholder decision-making scenarios where cooperation and negotiation are significant issues and where notions of concordant group behavior are important. Using classical binary preference relations as a point of departure, the book extends the concept of a preference ordering that permits stakeholders to modulate their preferences as functions of the preferences of others. As these conditional preferences propagate through a group of decision makers, they create social bonds that lead to notions of group concordance. This book is intended for all students and researchers of decision theory and game theory, including students in artificial intelligence (especially multiagent systems and distributed control), economics, management science, psychology, analytic philosophy and applied mathematics"--Provided by publisher.
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Item type Current library Collection Call number Status Date due Barcode
Books Books Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre Mathematics Statistics 519.3 STI/T (Browse shelf(Opens below)) Available 2613

Includes bibliographical references and indexes.

Machine generated contents note: 1. Sociality; 2. Conditioning; 3. Solutions; 4. Coordination; 5. Uncertainty; 6. Satisficing; 7. Applications; 8. Conclusion.

"Game theory explains how to make good choices when different decision makers have conflicting interests. The classical approach assumes that decision makers are committed to making the best choices for themselves regardless of the effect on others, but such an approach is less appropriate when cooperation, compromise and negotiation are important. This book describes conditional games, a form of game theory that accommodates multiple stakeholder decision-making scenarios where cooperation and negotiation are significant issues and where notions of concordant group behavior are important. Using classical binary preference relations as a point of departure, the book extends the concept of a preference ordering that permits stakeholders to modulate their preferences as functions of the preferences of others. As these conditional preferences propagate through a group of decision makers, they create social bonds that lead to notions of group concordance. This book is intended for all students and researchers of decision theory and game theory, including students in artificial intelligence (especially multiagent systems and distributed control), economics, management science, psychology, analytic philosophy and applied mathematics"--Provided by publisher.

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