Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
English[eng]
9783040000000
smartphone use||parental management||scale validation||attention deficit hyperactivity disorder (ADHD)||smartphone addiction||social media/messenger apps||Facebook||WhatsApp||Internet addiction||Internet use disorder||smartphone use disorder||internet gaming disorder||stress||resilience||escape||depression||internet addiction||PI||EA||self-identity||social exclusion||surveillance||Facebook addiction||online gambling||self-exclusion||responsible gambling||comparative study||poker||public health model||Internet game advertising||accessibility||environmental factors||e-gambling||e-gambling prevalence||forms of e-gambling||problem e-gambling||problematic smartphone use||pro-gamers||Child Behavior Check List||resting-state functional magnetic resonance imaging||problematic pornography use||internet pornography use||problematic pornography consumption scale||problematic pornography use scale||the short internet addiction test adapted to online sexual activities||problematic Internet use||non-medical use of prescription drugs||depressive symptoms||adolescents||anxiety||mental well-being||population-based study||parental monitoring||problematic mobile phone use||escape motivation||shyness||cluster analysis||video game||video game addiction||personality||comorbidity||Internet Gaming Disorder||gaming disorder||gaming addiction||behavioral addiction||Internet Gaming Disorder Scale-Short Form||adolescent internet use||excessive internet use||family factors||parenting styles||gaming||social media||behavior addiction||sleep quality||psychological distress||problematic use||addiction||Twitter||psychopathology||suicide||suicide attempts||intervention||case management||adolescence||marketing||unhook||gamification||social-networks-use disorder||social media use||social networking sites||protective competences||self-regulation||social needs||solution-focused group counseling||college students||scientific production||bibliometric analysis||scientific mapping||internet||Web of Science||phone||BMI percentile||food addiction||emotional eating||impulsivity||emotion regulation||compulsive buying||addictive shopping||online shopping||dissociation||problematic usage of pornography||manifesto||problematic usage of the internet||COST action network||behavioural addiction research.||generalized Internet addiction||online gaming addiction||online gambling addiction||Europe||policy option||prevention||public health||confirmatory factor analysis||Malay version||medical student||validation study||smartphones||self-perceived addiction||ROC analysis||cutoff point||SPAI–Spain||video games||mixed methods research||stakeholder engagement||consensus development||social networking||body self-esteem||personality traits||fsQCA models||problematic phone use||pain||dry eye||quality of life||recovery||prognosis||cohort||college student||distraction||randomized controlled trial||social media addiction||autonomy need dissatisfaction||boredom proneness||mobile phone gaming||multiple mediation||university student||MPPUSA||internet addiction test||university students||Peruvian sample||psychometric properties||pathological Internet use||Internet gaming disorder||social networking site addiction||problem drinking||alcohol||adolescent||Internet problematic use||Internet use-related addiction problems||technologies||education||health||treatment||COVID-19
English[eng]
9783040000000
smartphone use||parental management||scale validation||attention deficit hyperactivity disorder (ADHD)||smartphone addiction||social media/messenger apps||Facebook||WhatsApp||Internet addiction||Internet use disorder||smartphone use disorder||internet gaming disorder||stress||resilience||escape||depression||internet addiction||PI||EA||self-identity||social exclusion||surveillance||Facebook addiction||online gambling||self-exclusion||responsible gambling||comparative study||poker||public health model||Internet game advertising||accessibility||environmental factors||e-gambling||e-gambling prevalence||forms of e-gambling||problem e-gambling||problematic smartphone use||pro-gamers||Child Behavior Check List||resting-state functional magnetic resonance imaging||problematic pornography use||internet pornography use||problematic pornography consumption scale||problematic pornography use scale||the short internet addiction test adapted to online sexual activities||problematic Internet use||non-medical use of prescription drugs||depressive symptoms||adolescents||anxiety||mental well-being||population-based study||parental monitoring||problematic mobile phone use||escape motivation||shyness||cluster analysis||video game||video game addiction||personality||comorbidity||Internet Gaming Disorder||gaming disorder||gaming addiction||behavioral addiction||Internet Gaming Disorder Scale-Short Form||adolescent internet use||excessive internet use||family factors||parenting styles||gaming||social media||behavior addiction||sleep quality||psychological distress||problematic use||addiction||Twitter||psychopathology||suicide||suicide attempts||intervention||case management||adolescence||marketing||unhook||gamification||social-networks-use disorder||social media use||social networking sites||protective competences||self-regulation||social needs||solution-focused group counseling||college students||scientific production||bibliometric analysis||scientific mapping||internet||Web of Science||phone||BMI percentile||food addiction||emotional eating||impulsivity||emotion regulation||compulsive buying||addictive shopping||online shopping||dissociation||problematic usage of pornography||manifesto||problematic usage of the internet||COST action network||behavioural addiction research.||generalized Internet addiction||online gaming addiction||online gambling addiction||Europe||policy option||prevention||public health||confirmatory factor analysis||Malay version||medical student||validation study||smartphones||self-perceived addiction||ROC analysis||cutoff point||SPAI–Spain||video games||mixed methods research||stakeholder engagement||consensus development||social networking||body self-esteem||personality traits||fsQCA models||problematic phone use||pain||dry eye||quality of life||recovery||prognosis||cohort||college student||distraction||randomized controlled trial||social media addiction||autonomy need dissatisfaction||boredom proneness||mobile phone gaming||multiple mediation||university student||MPPUSA||internet addiction test||university students||Peruvian sample||psychometric properties||pathological Internet use||Internet gaming disorder||social networking site addiction||problem drinking||alcohol||adolescent||Internet problematic use||Internet use-related addiction problems||technologies||education||health||treatment||COVID-19